Acceptable Points in Antagonistic Games with Ordered Outcomes
Abstract
The acceptability concept is a naturally generalization of the equilibrium concept. An outcome of a game is called an acceptable one if no players which have an objection to it in the form their strategies. Note that for the class of games with payoff function, acceptability condition is equivalent to individual rationality condition. This article is a continuation of the previous work of the author (see Rozen, 2018). The aim of the article is a detection of structure of the set of acceptable outcomes in antagonis¬tic games with ordered outcomes (all required definitions for antagonistic games with ordered outcomes indicated in the introduction, see section 1). In section 2 we offer some classification for outcomes in antagonistic games. Using this classification, a localization of acceptable outcomes is specified (see section 3). In section 4 certain sufficient conditions for non-emptiness and uniqueness of acceptable outcomes are found. Some examples related to localization of acceptable outcomes in antagonistic games with ordered outcomes are given.
Keywords:
antagonistic game with ordered outcomes, acceptable point, saddle point, centre of game, periphery of game
Downloads
References
Downloads
Published
How to Cite
Issue
Section
License
Articles of "Contributions to Game Theory and Management" are open access distributed under the terms of the License Agreement with Saint Petersburg State University, which permits to the authors unrestricted distribution and self-archiving free of charge.